33 research outputs found
Measurements by A LEAP-Based Virtual Glove for the hand rehabilitation
Hand rehabilitation is fundamental after stroke or surgery. Traditional rehabilitation
requires a therapist and implies high costs, stress for the patient, and subjective evaluation of
the therapy effectiveness. Alternative approaches, based on mechanical and tracking-based gloves,
can be really effective when used in virtual reality (VR) environments. Mechanical devices are often
expensive, cumbersome, patient specific and hand specific, while tracking-based devices are not
affected by these limitations but, especially if based on a single tracking sensor, could suffer from
occlusions. In this paper, the implementation of a multi-sensors approach, the Virtual Glove (VG),
based on the simultaneous use of two orthogonal LEAP motion controllers, is described. The VG is
calibrated and static positioning measurements are compared with those collected with an accurate
spatial positioning system. The positioning error is lower than 6 mm in a cylindrical region of interest
of radius 10 cm and height 21 cm. Real-time hand tracking measurements are also performed, analysed
and reported. Hand tracking measurements show that VG operated in real-time (60 fps), reduced
occlusions, and managed two LEAP sensors correctly, without any temporal and spatial discontinuity
when skipping from one sensor to the other. A video demonstrating the good performance of VG
is also collected and presented in the Supplementary Materials. Results are promising but further
work must be done to allow the calculation of the forces exerted by each finger when constrained by
mechanical tools (e.g., peg-boards) and for reducing occlusions when grasping these tools. Although
the VG is proposed for rehabilitation purposes, it could also be used for tele-operation of tools and
robots, and for other VR applications
A real time classification algorithm for EEG-based BCI driven by self-induced emotions
Background and objective: The aim of this paper is to provide an efficient, parametric, general, and completely automatic real time classification method of electroencephalography (EEG) signals obtained from self-induced emotions. The particular characteristics of the considered low-amplitude signals (a self-induced emotion produces a signal whose amplitude is about 15% of a really experienced emotion) require exploring and adapting strategies like the Wavelet Transform, the Principal Component Analysis (PCA) and the Support Vector Machine (SVM) for signal processing, analysis and classification. Moreover, the method is thought to be used in a multi-emotions based Brain Computer Interface (BCI) and, for this reason, an ad hoc shrewdness is assumed. Method: The peculiarity of the brain activation requires ad-hoc signal processing by wavelet decomposition, and the definition of a set of features for signal characterization in order to discriminate different self-induced emotions. The proposed method is a two stages algorithm, completely parameterized, aiming at a multi-class classification and may be considered in the framework of machine learning. The first stage, the calibration, is off-line and is devoted at the signal processing, the determination of the features and at the training of a classifier. The second stage, the real-time one, is the test on new data. The PCA theory is applied to avoid redundancy in the set of features whereas the classification of the selected features, and therefore of the signals, is obtained by the SVM. Results: Some experimental tests have been conducted on EEG signals proposing a binary BCI, based on the self-induced disgust produced by remembering an unpleasant odor. Since in literature it has been shown that this emotion mainly involves the right hemisphere and in particular the T8 channel, the classification procedure is tested by using just T8, though the average accuracy is calculated and reported also for the whole set of the measured channels. Conclusions: The obtained classification results are encouraging with percentage of success that is, in the average for the whole set of the examined subjects, above 90%. An ongoing work is the application of the proposed procedure to map a large set of emotions with EEG and to establish the EEG headset with the minimal number of channels to allow the recognition of a significant range of emotions both in the field of affective computing and in the development of auxiliary communication tools for subjects affected by severe disabilities
Entropy and Compression: A simple proof of an inequality of Khinchin-Ornstein-Shields
This paper concerns the folklore statement that ``entropy is a lower bound
for compression''. More precisely we derive from the entropy theorem a simple
proof of a pointwise inequality firstly stated by Ornstein and Shields and
which is the almost-sure version of an average inequality firstly stated by
Khinchin in 1953. We further give an elementary proof of original Khinchin
inequality that can be used as an exercise for Information Theory students and
we conclude by giving historical and technical notes of such inequality.Comment: Compared to version 1, in version 2 we added a simpler proof than the
one given by Shields of a more general theorem (Theorem 4, pg. 7) presented
by Ornstein and Shields. Consequently we also modified the title of the
paper. In version 3 we have reordered the sections of the paper, simplified
the proof of Theorem 4 (now Theorem 3) and significantly reduced the proof of
Theorem 3 (now Theorem 4
Using Inductive Logic Programming to globally approximate Neural Networks for preference learning: challenges and preliminary results
In this paper we explore the use of Answer Set Programming (ASP), and in particular the state-of-the-art Inductive Logic Programming (ILP) system ILASP, as a method to explain black-box models, e.g. Neural Networks (NN), when they are used to learn user preferences. To this aim, we created a dataset of users preferences over a set of recipes, trained a set of NNs on these data, and performed preliminary experiments that investigate how ILASP can globally approximate these NNs. Since computational time required for training ILASP on high dimensional feature spaces is very high, we focused on the problem of making global approximation more scalable. In particular we experimented with the use of Principal Component Analysis (PCA) to reduce the dimensionality of the dataset while trying to keep our explanations transparent
A Virtual Glove System for the Hand Rehabilitation based on Two Orthogonal LEAP Motion Controllers
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Forces calculation module for the leap-based virtual glove
Hand rehabilitation is fundamental after stroke or surgery. Traditional rehabilitation implies high costs, stress for the patient, and subjective evaluation of the therapy effectiveness. Mechanical devices based approaches are often expensive, cumbersome and patient specific, while tracking-based devices are not affected by these limitations, though they could suffer from occlusions. In recent works, the procedure used for implementing a multi-sensors approach, the Virtual Glove (VG), based on the simultaneous use of two orthogonal LEAP motion controllers, was described. In this paper, an engineered version of VG was calibrated and measurements were performed. This article presents a model extension to be used for the off-line calculation of the hand kinematics and of the flexion/extension forces exerted by each finger when constrained by calibrated elastic tools
BCI driven by self-induced emotions: a multi-class study
Brain Computer Interfaces (BCIs) use measurements of the voluntary brain activity for driving a communication system, by means of the activation of mental tasks. In recent literature, a novel activation paradigm, based on the self-induction of emotions, has been proposed and some classification strategies for self-induced emotions have been designed, together with a modular framework for the implementation of binary BCIs. We extended the BCI system, to manage the multi-class scenario, in order to increase the number of recognizable commands, thus improving the efficacy of the communication. The objective was to provide a correction function that would allow the increase of the accuracy, without the overhead of a verification method. A poll oriented classification algorithm was used in conjunction with a matrix based graphic interface to allow the user to communicate through three self-induced emotional states: the disgust produced by remembering a bad odor, the good sensation produced by remembering the odor of a good fragrance and a relaxing state. The proposed system was tested on a healthy subject. Preliminary results were reported and discussed